Notes & Combos
Only 5 main deck charmer cards in 60 is hardly a charmer deck, but I'd rather this be called a charmer deck than another snake-eyes deck.
For 60 cards the deck is suprisingly consistent, and all the different engines worked together nicely.
Earth access allows you to make nefariouser with any lvl1, so we play a lot of earth extenders. This allows us to grab any charmer s/t which is often unpossessed as that allows us to summon shaman from deck after using princess pop effect.
Getting handtrapped into making verte send snow/jowgen came up a lot and performed very well, allowing me to win many unwinnables.
I:P+Verte can go into Gryphon on the opponents turn for one more floodgate in case you didn't have enough already to ensure the opponent isn't allowed to play the game.
Going second we have maxx c, nib, spoly so it's not an insta lose, as well as some other handtraps.
Extra deck, selene without an accesscode hardly ever came up, would probably swap that out.
Finally, this deck is not good. Play pure snake eyes if you want to play the best deck. However this deck was fun to play and that's good enough for me.