Dinomorphia

Duelist Cup DLv. Max from on March 25th, 2024
cp-ur 1290 + cp-sr 270
40 cards

Notes & Combos

MD

  1. Lilith is consistency that you can't target negate on 3 ratio trap heavy decks
  2. Theriza is Frenzy consistency + Rextem Mat
  3. Shifter is turn skip for most GY reliant decks. Works well with Z arc handrip line too to prevent grave resource/effect procs.
  4. Lady is boss from Big Welcome engine. Enables opt +1 trap set from deck, has decent protection effects, and enables card bounce.
  5. CBTG main role is out Ash and key GY monster effects like Snake Dragon
  6. Ferret is non opt opponent monster board wipe that makes them shuffle away when low LP. Good synergy with Rexterm and Z arc engine. Kills SE grave grind.
  7. Reincarnation main purpose is Z arc handrip line, but occasional good Ash bait + banish a key card they just searched (Branded Fusion for example)
  8. Imperm is good non OPT monster negater turn 1 or 2.
  9. Frenzy enables Stealth/Kent/and Rexterm fusion summons
  10. Soul of supreme King is very versatile depending on hand and field. Has handrip line, boardwipe line, and summon 4 dragons line. Non OPT too notably. Gets your LP low since its pay half and can be ash bait.
  11. Big welcome enables Lady special summons anyway besides Banish + free card bounce if in grave. Can be Ash bait.
  12. Daruma is strong by itself offensively or defensively + VERY good with Z arc for board wipe and permanent Z arc.
  13. Trap track enables Z arc Handrip line/Pend Z arc and gets you a normal trap from deck that you can use right away.
  14. Judgement is good turn 1 pay half tech to stop summons or backrow.
  15. Strike is turn 1/2 good 1500 LP monster effect or special summon stopper including Ash.
  16. Aura is a turn 1/2 monster effect on field stopper and occasional extender when ditching useless monster like Shifter.

ED

  1. Dinomorphia cards main purpose is summon Rexterm. Stealth is main material, Kent is extender for Rexterm while making your LP lower. Rex tries to flood their monster field and not be able to attack over you at low LP.
  2. Z arc cards main purpose depends on opponent action and your cards. Pend, fusion, XYZ, and Syncro dragons in ED come out if they play spell with trap in Grave and Z arc on field. Syncro dragons following by the Pend dragon is strongest. Rest are just 3k+ vanilla bodies. If Z arc + Daruma then Z arc is doesnt get negated. Z arc hits over a monster and supreme clear wing comes out.
  3. Chaos Angel line is Theriza + Kent for free banish card followup on 3500 stat with battle protection.
  4. Apollo is Z arc dragons followup.
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