Notes & Combos
Same as always, find us at the masterduelmeta discord in the galaxy-photon channel if you want gameplay/deckbuilding advice.
DLV 20 yet again, would've done it sooner (this was really last minute) but irl stuff got in the way.
The base of this deck was a blind second galaxy-photon deck because I wanted to try out blind second, however I ended up just going first every chance because this is just not a good meta for going second.
Stun, burn (which has increased in popularity recently), branded gimmick lock, SHS FTK, as well as a much more high power meta that demands you draw a board breaker or a perfect hand if you want to go second.
I trust my chance at drawing combo much more than my chance at drawing the right board breakers.
Deck started out with full board breakers, no cleric, no ash, droplet + red reboot. Eventually dropped both as they were too matchup-specific, especially as I leaned more towards going first.
Added in cleric & called by pretty quickly after deciding to commit to going first. Never got around to adding Number's Last Hope... but honestly I didn't really notice it's loss. Cleric is just that good.
Overall gameplay is a deck that's good going first and has boardbreakers for going second, and it worked out pretty well.
Dlv 17 most matches were snake-eyes, branded, mathmech, burn. Before then saw mostly stun, lab, kash.
Harpe & lightning storm is surprisingly good. Not the best against snake-eyes, but good against branded, lab, stun, burn, and can force stuff out in mathmech.
Not too much insightful commentary, was pretty rushed to finish dlv 20, and pretty rushed to write this description. Besides, everything else is pretty standard.
Replays
I basically always have replays saved at 060-511-858.
Although I will recommend you just watch Kanimize (the other DLV 20 / Master V galaxy-photon user) cause they do youtube videos which are easier to watch.
(plus they're probably better than I am)