Notes & Combos
First deck posting so if I make a mistake on the write up just cut some slack. If you really want some help playing this deck or a variant of it head to the MDM discord and ask for some help in the lab channel. Most of my replays were against SE but also saw some stun decks and other Lab decks. 100% had some misplays.
Firstly, my ratios for the resonator engine are bad. I didn't want to craft a second Gaia but if you want to be optimal with it you should have two. However, I think if you are playing Bone Archfiend you need to run two Vision because Vision and a Furniture won't combo into Hot Red Dragon Archfiend.
Additional hantrap in the rotation was Veiler cause of SE. Being able to maindeck Impermanence and getting to have card advantage with it is a cool upside of the deck.
Extra Deck was pretty alright. I should have taken some of the cards like Goddess and Azalea out for more RDA stuff but I don't have some of the really good extra deck cards like Dis Pater. I'd say if you want to play the Resonator variant either go "all-in" with the Resonator combo lines and Extra deck or just use them as a means to get to Lab pieces. I would recommend looking at Spike Stampede's list for the "all-in" and MScizor's list for the more reserved variant. Also while I dont't currently have two, I think a second Chaos Angel would be a good investment.
Replays
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