Notes & Combos
- If you're on this deck, I think you need to be running handtraps to stop SE and other decks that will FTK you out of existence going 2nd.
- Ash is bad because SE and other decks will steal Ash. I think it's an easy cut because we don't really care that much about being Maxx C'd, so that isn't a reason to have Ash be mandatory.
- Ariane is actually a really, really, good card. Dumping your (Big) Welcomes or your Rollbacks into the grave is so good, it is really not a cost. Furthermore, it gets Arianna, and you go + infinity because Arianna adds you more things, and now you have 2 level 4s. If you know your MU and know that bagoo/dweller hit it, go for that. Otherwise, I usually go for the D/D/D line. I have also had the smaller D/D/D guys' effects come up, do not forget about them. The Dugares is just really nice post turn 1.
- PEP is very cuttable, so is Linguriboh. PEP is in here for 8+Mourner, Linguriboh is to get rid of Iblee. But neither situation comes up very much at all. I would advise you remove them, if you choose to play this.
- If you're good at the game, the floodgates will be pretty unecessary and win more, while slowing down your growth as a player. You should not be playing them if you're trying to be as competitive as possible. I side with Ryan Yu. (if you're in a tournament, Dim Barrier or maybe Virus can be in your side)
- Have fun :3