Notes & Combos
This mess of a Deck managed to get me to stage 2, but it probably won't get much further than that. It is very fun to play though.
The goal is to just break board with the many staples and the Sky Striker engine, and OTK with the trains. Kaina being an Earth Machine helps to summon Derricane and Bullet Train. Looping Engage is very powerful to generate advantage as well. No Raye as it didn't feel necessary, the Striker engine is not the main part of the Deck.
No Ash too because it's often not enough by itself to stop the opponent, enables Hiita in Fire decks and it didn't feel as necessary as a Maxx "C" counter considering OTKing on turn 2 is the main goal anyways.
With the many spells that can be activated before summoning a monster, I decided to also play a Gamma package. I added a delta because of the semi-limit, so the ratio between hand traps and Driver isn't that bad.
The Deck is extremely tight, this + running a few bricks (Driver & ruffian railcar, which is there as an Urgent Schedule target for follow-up just in case) made me run 44 cards. Even then, I had to cut a Shinkyojin and a Switchyard.
The Extra is also very tight. The Hayate is there to enable a one-card Anger Knuckle with Hornet Drones, but it could also be replaced by Shizuku. Zeke helps breaking board, Number 27 in awkard situation where OTKing isn't an option in order to make a big Zeus, the Tistina XYZ against set cards (the most cuttable card here imo).
Omega is there to have something to do with the Psy-frames, gets himself off the field to avoid anti-synergy with Bullet Train and is very annoying to deal with. I tried Lambda as well but drawing two psy-frames doesn't happen enough to be worth running it, so I cut it for space. Other Extra Deck options include the rank 4 Armored Ironwolf, Pentastag and Underclock Taker who all really help performing an OTK in situation you should not be able to.