Resonators

Duelist Cup DLv. Max from on March 15th, 2024
cp-ur 990 + cp-sr 510
42 cards

Notes & Combos

Decided to try something not as popular for this DC.

It was pretty good. I only got demoted once, because of having no way to stop everyone's favourite roaCh..

The MVPs were TTT and Fiendish Golem. Drawing Golem is not that bad as you can discard it to summon Bone Archfiend and grab it back.

Consistency was pretty good. I only bricked when the game decided that I should open with 5 hts.

Nib is cuttable. Didn't really use it, but it is not bad. Stun and burn were quite popular. Red Zone + Void Ogre + Hot Red are usually more than enough to keep them in check. Void Ogre's requirement to have no cards in hand doesn't help, but you can easily get rid of all cards in your hand with this deck.

HTs are a must unfortunately, but this is not a big problem for this deck since we can play lots of non-engine. Almost every deck stops or gets a much weaker board with 2 hts. They also help have more interruption if we open with a single card combo only, which is always good.

Extra Deck is pretty standard. You can replace Red Nova with a 2nd Scarred or something of your choice. I just didn't have a 2nd Scarred. Ogre is replaceable, but I like having a potential extra negate.

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