Notes & Combos
This deck really performed well going first, consistently played through 1-2 disruptions with most hands and still ends on a strong enough end-board to make most opponents scoop. Many lines reach Sprind/Elf/Gigantic depending on opening hand to then combo.
We run world chalice package and generally end on IP and Lib alongside Carrot and Sprind/Gigantic for spell negate. Add to this the likelihood of drawing into handtraps as extra protection.
Cyberse Gadget is tech because it goes link 1 into Link Decoder and ss a token to field. This makes Elf/Sprind depending on whether going 1st or 2nd. If disrupted, continue into usual spright board from hand.
Almiraj is included for 2 reasons, it serves as easy link 1 in case of hand brick alongside World Legacy Succession.
Can play going 2nd against decks well so long as you have hand-trapped opponent on prior turn. Zeus line plays through end boards such as Kash very well (Any LVL 2 into spright (no effect) into Mosquito rank 2, attack then Downerd into Zeus).
Konami please free Sprights and Nimble Beaver from the banlist like TCG!