Notes & Combos
Not pure second but also no complete pachy/village lock. Generally built as a variant to break boards and do well going second, but if you can go first, go first. However, sometimes there is just not enough gas to break snake eyes and still go for game, so pachy was generally a save option to hinder the recursiveness of snake eyes in the follow up turn plus did well enough going first. Last 20 games of DC cup I had a 60% winrate with this deck which was fine enough for me.
When facing lots of snake eyes, exchange red-reboot for nib. However, felt worth keeping considering the amount of stun and lab I faced. Coolia, Goddess and Avramaxx are somewhat not necessary, but I really like them when they do come up. Sinful spoils of subversion kinda feels like a vaylantz card and can be useful to bait out early negates.
Replays
061-294-001
Latest two are from DC the rest variants of Vaylantz from ladder