Notes & Combos
Trickstar Exodia, I believe I'm the first to try this?
Weird handtrap ratios are because I've never been a competitive player so I'm missing 3rd copy of some staples. You should play 3 Imperm.
Explanation of Trickstar engine:
The idea behind that is that it solves the normal summon issue of millennium. No more drawing Hex Sealed Fusion or Retaliating C, getting your 1 starter ashed and just have it die in hand.
Going first, a trickstar engine provide full hand knowledge through Aqua Angel (VERY useful to know when to use your limited interruptions) and a way to bait handtraps or make rabbit. Even if you draw 4 exodia pieces, seeing any trickstar card guarantees you can at least make a link 2 and look at the opponent's hand (barring any handtraps).
Going second they can help play through interruptions, make a sp banish with their link 1 and their field spell which has a night beam like effect.
Is this engine better than 3 macro 3 d.fissure 2 shifter? Probably not, but it's more fun.
Replays
ID: 349-123-938
I have 2 DC replays, one against Lab showing how making SP before committing to Millennium plays is good, and another against Branded where thanks to Aqua Angel, I saw that my opponent had bricked but had a bystial in hand, meaning I could play around it by not leaving any lights or darks in GY and knew exactly what to negate with Exodia.