Notes & Combos
THE DRYTRON EXPERIENCE
- I was trying different builds before landing on this one. In my opinion i think this are the best techs to have in drytron in a best of one format. kurikara and vanities ruler were sitting duck's in my hand never had them when I needed them so I swapped them out for ash and nib which shot me to lvl max in no time.
- Thrust was mvp of my deck every time they max c I thrust dimensional barrier pass works almost all the time only faced a lab player once with this play evenly matched him won the game๐.going second thrust for talents or duster....game over๐
- Amorphactor pass is more than enough to deal with most decks. for some reason no one absolutely no one stops amorphactors effect had me cracking before I natasha steal them for game.
- Drytrons weakness is a well timed intruption completely stops your plays so always bait out with your spells before you combo ๐.I stopped using thunder of ruler because I kept getting nibbed or max c'd consistently.
- Never used draconids you can swap it out for quadrantids it's way better specially against labs.almost never used orange too you can swap it out for a 2nd copy of diviner.diviner is so good going 2nd when they have back rows it's a good bait card for there negates too.
- Nib and evenly took games by themselves absolutely a must in this build.
- Toughest match ups were branded with there bystials and lab.suprisingly Kash and purely were not as difficult to deal with as I thought. purelys with there draw effect on standby almost always guaranteed them with max c which was B.S๐ค but nothing drytron can't handle when Amorphactor is breathing down on there neck.
- Almost never bricked with this build if I did my hand was usually max c, ash ,nib, evenly and thrust which means GGS.๐
Replays
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