Notes & Combos
No hand traps whatsoever in favor of having more gas to break boards with. Deck is fully capable of OTKs on an empty board with the Adventure and Danger engines + Link summoning. If you happen to go first, this deck has a decent turn one.
Mikanko has crazy synergy with the Adventurer and Danger engines. Dangers discarded with Ohime will actually trigger their effects. Then you can use water equip on them to summon a level 3 from deck and put the danger back in your hand where you can do the danger things in the hand for some draw power and a free summon. Also, 3 + 3 = Cherubini which means access to the Adventurer engine! You can also use the level 4 dark Sanger with Ohime for Chaos Angel with both effects.
Replays
667-350-165 for replays at DLv 19.
Purrely replay was the final duel to max
One replay going first
Another replay showing the combos