Notes & Combos
Purrley is simply insanely op, the orcust stuff helps in some cases. Overall, playing the deck pure means you will lose to D. Barrier instantly, but D. barrier isn't too massive right now. Dark world is another option, but I played orcust cause thats what I had, and it's not as bad as it seems.
The main idea is that the spells can discard harp/knightmare, do the purrley stuff with plump and noir, and after then summon girsu and go into the regular orcust combo.
The ideal endboard is having Noir with materials, either I:P if you went for Babel, or Plump + Galatea if you went for the crescendo. Babel can let you have interaction even through a kaiju, especially if you managed I:P + Noir.
If you went with the crescendo endboard, ending with Plump is better cause you can attach with it and go into yeap after the attach and can stop stuff like Herald of Abyss and TTT.
If you went with the Babel endboard, ending on both Galatea and I:P with Noir can enable Goddess after noir is spent, or can be used to make Unicorn with Dingirsu. I couldn't find space for unicorn, but cutting Small Happiness might be the way as I did not use that one as much as the others.
Going 2nd is just purrley stuff. Make Zeus or Big Happiness and just try to OTK or Zeus.EXE. Kurikara is insane against Kashtera and Purrley and it's just overall good if they negate everything you do. I would run more Thrust, but I do not have the UR points. The orcust part mainly helps clear out annyoing things like Mikankos or just for some extra damage. The hardest matchup was probably D-link, but I didn't see any, even though its either the top or 2nd to Purrley. I cut Ash, which hurt vs everyone's favorite bug, but I found it really bad vs everything not named Labyrith and Kash occasionally.
Some other changes could be to cut street and run a 2nd yeap, nibiru for extra copies of Thrust, or more targets for Thrust.
If someone does see this decklist, you can message me on Discord at Spaceturtlez, or find me on the MD Discord somewhere.