Notes & Combos
So, IMO Adventure and DPE are still pretty strong, at least in Scareclaw. (And if you don't wanna succumb to playing more Kash stuff than the above 3)
Adventurer engine gives easy defense positions for you to proc Reichheart first turn, even if you don't see Rite, Griffon or Illegal Knight already gives you one free body.
DPE stuff is when you get interrupted and cannot go into Tri-Heart, you just go Verte into DPE. Then next turn, you can Malicious, into Denier, put back the Mali, and you've got 2 bodies to hopefully this time go into Tri-Heart for OTK.
Kurikaras, Nibiru and Eclipse eat Kash alive. You may want to put in some Kaijus though. Lab matchup was pretty rough, I don't really know what I was doing wrong, but I had like a 15% winrate against that deck this event.
51 might looks weird, but all you need is one lvl 3 Scareclaw for full combo, and you don't really wanna draw your semi-bricks. Didn't struggle for consistency too much.