Notes & Combos
Honestly a super nice climb, in my last 20 games I won 16 of them and I went second most times.
Main goal was normally just to at least end on Sera + Rafflesia within 5 summons where possible, and then extend into Time Thief or Pinguicula if the resources allow it.
Cards that came up a lot:
Arachnocampa - I tried to keep her in my hand at the end of my turn in case my opponent Lightning Stormed or Dustered me, which happened a fair amount
Vesiculo - actual GOAT card she saved me many times, also doesn't extra lock you unlike Arachnocampa. There's a reason she's my discord username 😎
Droll - turn ender vs other decks, stops Maxx C, and we don't really care since at most we're searching twice per turn!
Matchups
Kashtira - main reason I ended on Rafflesia where possible. Floodgate Trap Hole often ends their turn and its really funny.
Purrely - weird matchup, sometimes imperm ended their turn, other times they played through everything
Lab - unfavourable since they can play on our turn 1 but it's not the worst matchup, really fun back-and-forth until they flip dbarrier or skill drain :(
Mathmech - I forgot people were playing this but I didn't really strugglee vs it. Droll ends their turn quick and we have negates for Circular
Replays
Some stranger replays this time: 958-389-981
- Second vs Kash
- Vesiculo putting in work vs Kashtira
- Definitely a hand of all time vs Kashtira