Notes & Combos
Decided to finally give the Infernoble Mikanko pile a shot and holy **** it's so fun and puts actually the most disgusting endboards in the entire meta-game. Crazy high ability to also push through boards and steal wins because of Mikanko shenanigans.
I decided to cut Hu-Li and Spiritwalk, albeit a good reserved play in case you get Maxx C'd i feel like it is never winning and I just lose regardless in these scenarios. You absolutely should play it, but I wanted to give this composition a shot where I have loaded the deck with boardbreakers namely in Arabesque x3 and Talents x3. You also need high power handtraps like Droll to staunch turns as much as possible.
Only thing you need to be really careful of is Voiceless, the target protection is what screws us over more than anything essentially making it really hard to push with Mikankos. It is a different story however if you win the cointoss and get to combo, that is the case for virtually every deck especially when talking about Infernoble.