Kashtira

Duelist Cup DLv. Max from on September 19th, 2024
cp-ur 990 + cp-sr 450
42 cards

Notes & Combos

Nothing very unusual. Decent win rate. Shifter and Necrovalley were the MVPs. The reason I chose pathfinder over small world is that it can search both field spells depending on what you need. It's also a huge handtrap magnet. It's good having them waste Ash/Imperm/Veiler on this when you already have what you need. Mourner is only there as a worse imperm under Shifter. Can't say it was useless though. Negating monsters on both turns is quite useful and can really make a difference. Lastly I used both Tearkash and Scarekash because they can fix your hands sometimes or be extenders while feeding Ariseheart with banished cards.

Ariseheart + Necrovalley is evil. The extra deck ratios are like this, because I want to have at least 1 copy of Zeus, Shangri Ira and Ariseheart in case extravagance banishes every useful card. S:P came up quite a bit in more simplified gamestates. Still worth keeping.

The deck needs consistency boosts urgently. It would be much better if Konami hadn't decided to limit almost everything for no real reason other than Fenrir and Unicorn being abused in other decks.

Good luck to your climb and have fun.

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