Notes & Combos
Too many useful traps that couldn't fit in 40 cards, so I made it 60. Reasoning & Grass are just to get lucky and mill into a rollback & other good traps for recursion (welcome lab) or to interrupt (big welcome, black goat laughs). Some traps are matchup-dependent, so resolving labrynth set-up (turn 3 preferably) almost always wins the game.