Labrynth

Duelist Cup DLv. Max from on September 27th, 2024
cp-ur 1080 + cp-sr 780
60 cards

Notes & Combos

Too many useful traps that couldn't fit in 40 cards, so I made it 60. Reasoning & Grass are just to get lucky and mill into a rollback & other good traps for recursion (welcome lab) or to interrupt (big welcome, black goat laughs). Some traps are matchup-dependent, so resolving labrynth set-up (turn 3 preferably) almost always wins the game.

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