Notes & Combos
This is a Mermail Atlantian deck I made to climb to DVL max as a challenge. I added some of the ice barrier package to give it some modern support. The main line is to let Diva be a main starter into price to get 5 water monsters into the GY to make your opponent go minus 2. Depending on your opening hand, you can use minstrel to look at the opponent's hand and rip away any troublesome handtraps or weaker opening cards to try to maximize the chance for the minus to to hit good opening cards for the opponent. Hand knowledge will also help you decide what level 10 syncro to end on to best counter your opponent's deck.
Replays
027-650-723 Game: Vs Purelich - This is my only good replay as most end very quickly after a hand rip or when the oppoent felt like they lost. I do not agree with how my opponent played in this game, but I cannot control that.