Notes & Combos
https://www.youtube.com/watch?v=h62zG4GL_9o&t=825s for combo guide. It looks different from the video because I needed to stuff in 17 handtraps.
With handtraps, everything worked except Bystials. I went for Bystials thinking that I could banish an opponent LIGHT/DARK monster in turn 1 and then send it away with Jasmine in turn 2, but that never happened.Ghost Ogre saved me a few times from Pendulum, Field Spells & Continuous Spells/Traps.
Jack-in-the-hand replaces Unexpected Dai. It's more flexible and allows you to search another extender if you already have Loci in hand.
Do not obsess over Regulus on field. With Benghalancer, Teardrop, Hyperyton, Sheet & Princess in grave, negating Evenly with Regulus would be nice, but even if you get hit with Evenly, Regulus can attack in turn 3.
I found Dancepione too weak and removed her. If I get handtrapped to the point where I need Dancepione, I would lose easily anyway.