Notes & Combos
SACRED SPRIGHT
The climb was a lot of fun, although sometimes I did brick on too many hantraps and would just lose really badly going 1st, which is really funny because I cut Hero Kid and the Myutant package (2 M-06 and 1 Mutant, to make Sprind, with the bonus of being accessible via Emergency Teleport), I stuck to my decision and it was fine but the climb could've been better honestly.
I'm still very much new to Spright so I could come back to Hero Kid (which sometimes I really wish I had for mosquito OTKs), Myutants (Extension) and Mannequin Cat (I was told it was really strong but I'm just not smart enough to find applications for her fast enough for it to matter, outside of ofc ending on her and using her as a way to access Druiswurm for free removal and a monster with Xyz Materials for Sprind/Gigantic to use for their effects).
As for Match-ups: The less a deck cares about handtraps, the worse the Match-up, is what I learnt
Snake-Eyes Fire King and Yubel were just handtrap turbo, you can play into SEFK with enough extenders but Yubel's full board's just too much to handle
Ancient Gear's like really weird because it's super dependent on your opponent not drawing enough breakers, since you can deal with fortress and spam handtraps/interaction on the other stuff
Voiceless Voice is a joke
Replays
REPLAYS!
As per usual, not that many great ones since most of the time I just won via handtrap turbo, these were the better ones tbh