Notes & Combos
First time trying this deck, got close to 100 games of reps between DC first stage and rating, currently sitting at around 1640 points in rating.
I think this is definitely one of the harder decks to pilot in the game, and one thing I struggled to figure out from looking at others’ lists was just exactly how reliable the Maxx C deck out is utilizing Necroface. I find this deck to be particularly susceptible to Maxx C going first, so I wondered if you would go for the deck out every time you get Maxx C’d going first in the Necroface version. Ultimately I didn’t find out because I didn’t really get a chance to practice that exact scenario before losing patience with that build.
I went with a build that addresses Maxx C more traditionally, dropping Necroface and Card Destruction for Ash and Designator. Between those cards, Reinoheart, Thrust and Talent, and the Horus engine to some extent, this deck actually has a fair number of solutions and compromises against Maxx C, which I was pretty happy with in my games.
I also do think that there’s a case to be made against the Necroface build because not only do you have to run Necroface, you need to also max out on Snow, run cards like Armageddon Knight, Zephyros, and Destrudo that give you more gas on your mills but are kinda just bad cards to draw.
Whether or not to play the Snake-Eye engine is also an interesting debate because while it provides very strong one card combos, it’s very susceptible to Maxx C and the size of the engine takes away space from slots that you’d otherwise use to fit in cards that are good mills. But ultimately I do think it’s worth running just because of how good Diabellstar is in this deck, it actually just has perfect synergy while normal summoning a Snake-Eye monster is just okay.