Notes & Combos
- Probably the funniest grass variant i've got to play, whether you're resolving grass or not you're milling almost your entire deck so you have like infinite gas.
- Besides the crystal beast garnet and punishment dragon, all of your monster bricks are good mills. One more left arm offering and one more reinoheart would be welcome but bot of their spots are occupied by 2 mandatory called by the grave.
- Curious is even easier to access to since you can get to it with either dark / light or even water monsters. Pretty much every extra deck monster came up every game apart from PEP which is more situtionnal but always game winning.
- Finally, going second can be tough playing no hand traps but you have so many ways to build card advantage through multiple disruptions even with a weak hand that you can break most of going first boards, mostly losing to FTK/floodgate ones.