Notes & Combos
This deck went through multiple changes.
Darius and Machinex I'm not sure about. They barely came up.
No Contract package. It's too bricky going first since it's essentially a vanilla if you don't have a trap.
Wailing is there as a searchable extender. I never activated its contiuous effect.
Disaster is invaluable going second by baiting out interaction or sending cards to grave without destroying them.
Heavy was for stun, and for the off chance I opened a trap, since it theoretically can also help start your plays. Of course, every time I faced stun I never drew it.
Overall, a suprisingly high win rate for this deck all things considered.