Notes & Combos
Gameplan:
- Setup telefon loop to create/break board.
- Vernusylph to help setup and extend through handtraps or weaker boards.
- Scrap recycler + 1 monster sets up grave for loop.
- Small world sets up loop. (Can flex into fenrir etc.)
- Gamma can help protect plays that don't immediately commit to the board.
- Therion Regulus to set up early negate and Fenrir for extra material and board breaking.
- Usual end board interuptions is Tri-gate, S:P, Regulus and Ashe/Maxx (Can cap with fenrir and both handtraps)
- G Golem helps protect end board.
Other considerations I didn't run because I don't like bricking:
- Chicken game (Scrap wyvern/Tri-gate can remove)
- Machina Citadel (recycler can set up quickly)
- Small world targets (kaiju etc.)
Weaknesses:
- Super-poly, Dark ruler, Droplet, Kaiju, etc.
- Going second (When Maxx "C", Ashe, and Gamma don't do enough)
Replays
Master Duel ID: 656-265-458