Notes & Combos
Played the deck and reached max level enjoyabley without having to make any changes. By focusing on on voiceless Voice and not adding other packages like Bystial, i found the deck to be very consistent turn 1 and a decent board breaker as turn 2.
The Extra deck is very flexible but the staples during my run are Dyna, SP, Anima, Chaos Angel, n'tss, herald, garura, ty-phon. The side deck are other cards that i felt throughout my run that would have value but was too lazy to change and test my luck. I'd maybe swap out the dual super poly for CBTG (2) or -1 super poly for the 2 CBTG but i didn't to try avoid unwanted bricking.
The single Nib was surprisingly useful. If going first then it would either be a last result hand trap or alternatively a ritual fodder card where you need to get rid of a card from hand.
When going second I always felt that i had a good balance of board set up and board breaking. The multiple routes to get the cards in hand to bait ash was particular helpful and the ratios i have of traps/breakers never had me feeling like a bricked.
Issues i did experienced: The deck does play around hand traps very nicely but droll does affect how strong of an end board you can have. Centur-ion and Yubel were annoying to deal with well timed disruptions are crucial. Runick stun/floodgate was painfully tough but the deck recycles well and plays around summon limit nicely.
Long time player, first time deck build so if you have any questions or would like replays please let me know!