Notes & Combos
I somehow ended up with a 12 win-streak in the DC Stage 2 with the most standard Infernoble list ever. Turns out when half of the field wants you to go first, you make them pay by making the most powerful first turn endboard possible. I do not run Crossout as the only card that I want to Crossout is Maxx-C and Droll accomplishes the same thing. Droll also helps immensely with going second.
No real spice in this list except that I run two Rank 4s. Usually, people will choose one or the other, but Artorigus actually came up at least once over usual flex spot picks like Bagooska or Ty-Phon. Artorigus will came up in the one hand that I opened Renaud and needed it to extend into Isolde. Then you can proceed with the 'old' combo that summons Ricciardetto from hand with Joyeuse.
I have not experimented with Flame Swordsman cards, but tbh I could not see it replacing Neo-Space Connector. I could see it as a 1.5 card combo engine in like a 60-card Warrior pile in addition to Connector.