Floowandereeze

Extra Zero Festival from on November 21st, 2024
cp-ur 270 + cp-sr 420
40 cards

Notes & Combos

Some say that only losers complain, but I believe that doesn't apply to my situation right here...

'Cause you see, if there's something I know for sure is that Konami's handling of the events is just as atrocious as their handling of standard ranked balance, let alone this one.

Nobody really asked for this event: the first time it arrived it was plagued by full power Floo with floodgates, to the point it was Tier 0 agains Tier 0 or instant scoops.

It was ye goode olde times: Floo wasn't excessively skewered to death by the banlist, the higher-ups decided to completely unplug any thought process into said event by doing absolutely nothing against the ravaging deck that had just gotten released, making this event such a sore spot, both in game and in Yu-Gi-Oh media forums, that it was considered by far the worst event ever released in Master Duel, only challenged by Limit One, with the latter not even coming close.

So Konami, falsely believing their balancing skill improved significantly since then, (despite, let me say this again, NOBODY, who isn't bored to oblivion, lethally clueless or plain unhinged, asking for this event to return, for the very predictable reason of this limitation leading to a seriously power-gappy format, with privileged/toxic decks requiring comparatively overwhelming effects to compensate for the lack of power from not having an Extra Deck), decided to bring back this blasted event, by heavily nerfing their one-card Wave 2 support card, Advent...

...but partly canceling said drawback, as a good 95% of the deck ecosystem is automatically purged from the impossibility to use an Extra Deck.

What the event players get is a weakened but partly-compensated (by new cards and deckbuilding skill's evolution) version of Floo, stomping everyone who can't play through it/doesn't draw the out, due to still having Empen, or bricking so hard even Morinphen beatdown could win against it, ******* off both Floo and non-Floo players, even more so its haters.

Congratulations, Konami.

In case you needed a TL;DR, Floo has regressed to Wave 1 (lack of) consistency, without Shifter Avian, HFS, Advent, Evenly and Town (!!!), competing for most toxic competitor alongside ShinDarc, Yubel, Draco, Horus, Nouvelles, and even the Therion loaner.

EXTREME in its matchups to an even more toxic degree than usual, Floo uses every Limited card to **** off everyone, and either choke hard or perish hard. With a success it shouldn't have. All at the cost of ******* off its user as much as the opponent it's facing.

For the above reasons, Floo drools at every draw card, and my list plays anything that I can fit in with success.

As Floo has absolutely no skill floor, all ceiling (to the point of people calling it helmet, despite deckbuilding being a skill), I'll just skip straight to the list.

READ VERY CLOSELY: Floo's Normal Summons ignore the normal turn limit, and can keep going forever so as long as zones and effects are available, just like Draco. This is what I call an extra-Normal (case-sensitive). Except we do it non-stop, chaining extra-Normal after extra-Normal.

Now if only Konami was good at writing stuff without needing judges...

  • Crow and Veiler: They exist only because of SW and low card counts with the ban of Advent. Good handtraps, but they most likely lead to dead hands...unless you happen to have SW. Ever wondered why event Floo doesn't play Ash? Now you know.
  • Eglen and Robina: They're the low level portion of the deck. They're not even just fundamental parts. They're the whole deck outside of Empen and the spells. Everything else is just their appendages. Robina adds Eglen, and Eglen...hopes it can follow even without Robina around... Yeah.
  • Stri: at the cost of leading to soft or hard bricks, Stri is what allows to circumvent with any removal of the Limited Empen, by banishing it for Toccan to then recover it. Also a Therion killer, although a bit slow given it's only one per turn
  • Toccan: Other than the above, Toccan also allows you to extend the turn by making an even more toxic endboard by adding back a Winds banished with Map. Played at 2 for this very reason.
  • Puffin: Puff is nothing more than a Small World bridge but it can occasionally save Map from destruction on chain. Only works on face-up stuff, but against ShinSarc, it will be enough, especially Stronghold.
  • Anchamoufrite: Draw. Never Special Summon. Never turn back.
  • Dark Simorgh: Yes, they left Dark Simorgh legal. And it's as broken as ever, Winds-able. Konami is truly a genius, aren't they?
  • Raiza: Effect is straightforward. Just remember that Floo aren't just WIND but WATER too. Use Elborz.
  • Empen: If you have read the Normal Summon "trick" and what I said about Robina, you can easily understand everything by reading this card. Unfortunately, it only protects itself but the banish target is universal. But it's legal. Again. Konami, man...
  • HFD: The solution to a lot of anti-targeting problems. Now if only we could run Thrust...
  • Duality: it can even add Imperm. And since we can't Special Summon (btw, retroactive. DON'T SPECIAL ANCHAMOUFRITE), you can understand...many things...about this deck...
  • WAT: For the Elborz/Map switcheroo, and other spicy stuff for worse/better hands, adding Veiler or Toccan, or backup Robina/Eglen. And for once, you can avoid the burn!!!
  • Jack : With the power of superior knowledge and reverse psychology, you get an Eglen for free... of they're stupid and you get Robina. Why, thank you
  • SW: Your lord, your God. Small World does everything for this deck and might just be the other half of this deck. Better start learning the lines now, I just gave you the list
  • Elborz: Emergency button, if you don't brick. IF. Please read fhe card. At least three times.
  • Map: It's also an extra-Normal. And Toccan. Yeees...
  • Winds: the tribute-ability is not once per turn and Floo keeps on summoning. Suddenly Eglen becomes way scarier than it should be. Also Toccan's thing I said before. Start with Map, never with Winds, unless you're blocked. You're welcome. WORKS EVEN ON SPELLS AND TRAPS BTW
  • Cowrie: This is the compensation Floo got, a Swallow's Nest that doesn't Special Summon and works even from the hand. Too bad it doesn't work on Ash...
  • Called: Spot-covering, as I call it, against handtraps. A necessity given no Shifter around to shield Floo's feathered behind.
  • Crossout: Likewise.
  • Impermanence: Played at 2 because of Floo's brickiness in this event. Having a negate for when you go second is nice, but actually having a playable hand is better.
  • FRM: So Town wasn't available.. With all this backrow removal these days... I think I'll go cry in a corner.

And that's it. That's the end of the guide. STOP BRINGING THIS SACRILEGIOUS EVENT BACK, FOR THE LOVE OF HUMAN INTELLIGENCE, KONAMI. YOU DON'T NEED TO SELL SHINSARC MORE: IT'S NOT EVEN THAT GOOD.

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Replays

A single replay at 706-815-611, against a troll player, displaying the Stri+Toccan+Empen interaction.

Konami does NOT deserve such a fine display of skill. In FLOO, of all the decks.