Notes & Combos
Horus and adventure are powerful but with so many scraps. So I build in 60 to dilute them. You can also choose 45~60 if cannot draw starters.
Major uses of small world:
handtraps--Water_enchantress--Imsety;
Dark or Bird--DD_crow--Imsety
Lava Golem and Turtle Kaiju also fit in small world if you feel necessary.
Prison is another reason for playing 60 as I'm able to play tons of traps in it. It's flexible to switch playstyle in t0 handtrap interruption/ t1 trap impedance/ horus beatdown/ adventure removal.