Notes & Combos
Very good deck in the event that requires only staple hand traps and 2 UR crafts in Zeus & Beatrice. Ptolemy M7 is not necessary and actually never came up for me.
Going 1st, try to end on Beatrice, Pairen, & Chuche, which puts a pop and Spell Canceller on board. Better hands can pair this with a rank 3 like Totem Bird, Cicada King, or even Ashura King.
Going 2nd, try to OTK with some combinations of Ptolemy, Wollow, Utopia Beyond. If you can't, try to make a 4-mat Zeus to clear board with some follow up.
Small World helps with consistency as well as bridge into Maxx C (eg. any Psychic -> Gamma -> Maxx C). The rest of the non-engine cards are good going both 1st and 2nd, so even if you brick on them going 1st you can stall out the game.