Notes & Combos
First Turn Play:
Uninterrupted Endboard should be any combination of doombroker, origin story, first appearance, displaced, fireburst, and any handtraps. That's also the general order of importance.
Second Turn Play:
Fireburst OTK. He deals double battle damage. Origin Story DOES stack with itself, it just has to be activated over multiple turns. If you can clear the field with a combination of (raigeki, change of heart, TT, origin story effect) then you have game if you have:
0 Origin Story: Fireburst + Doombroker direct (or just fireburst attack over 2 monsters with a total of 1600 atk or less)
1 Origin Story: Fireburst + 1k Atk monster direct (or fireburst attack over 2 monsters with a total of 3000 atk or less)
2 Origin Story: Fireburst alone direct (or fireburst attack over 2 monsters with a total of 4400 atk or less)
Cards you don't need:
- Effect Veiler / Imperm - Makes your life easier going second, imperm can improve a T1 board
- Second Copy of Doombroker - Nice to draw so you can search other things, but can be replaced with any other ritual monster
- Raigeki/Feather Duster/Change of Heart - Board Breakers, if you don't intend to go second, you don't need them
- Solemn Judgment - Probably the least useful card in the list, only here to fill the slot. Maybe replace it with Mystigirl for targeting protection / negate. Untested.