Notes & Combos
The basic game plan going 1st is to do the sunavalon Combo, end on bloom and a 4k beater. You can further strenghten the board with antjaw (who is basically 3 negates + a battle fader).
Going 2nd: Do the sunavalon OTK. The Vernusylphs are mostly there to deal with any interruptions (by reborning loci). Beargram and Vera are also immediate menaces for the opponent + the field spell can remove problematic monsters. You will also have 3 pops through dryatrentiay.
The deck is equally competent at going 1st or second. Using this deck felt like bullying since it could easily deal with anything this event could throw at me.
Some combos you should keep in mind are:
-If you dont have loci in your starting hand, but 2 vernusylphs (example: field spell/fairy + the duck), you can use the duck to search the miller, who can send loci to grave. After that you can either reborn it or take it back to hand.
-If you only have access to Vera + the miller you can send antjaw to grave and reborn it through vera on the opponents turn.
Replays
For some replays (and full combo) check out my profile (Player ID: 590-652-045)