Notes & Combos
T.G. with Calamities combo. Surprisingly hard to pull off given how pretty much everyone is on quick disruption to compensate for the loss of handtraps. Hence the inclusion of Terrortop, which can either become a handtrap negate (Gossip Shadow) or a backrow one (Totem Bird) or even Mighty Striker in brick hands by adding Red-Eyed dice to your hand and making Top level 1.
Where Arf Thou is highly versatile, allowing you to add a Tank Grub or a Gear Zombie if required for your combos, or a Veiler if you feel confident on your ability to setup your combo. All in all a highly enjoyable deck, if a bit one-sided match-ups.