Notes & Combos
A rather pure T.G. deck that focuses on Synchro Summoning on the opponent's turn, as the OG Accel Synchro deck. Even without Calamity Lock and limited ***** Serpent, this deck is still pretty solid, reaching 11000 medals in just 25 games.
I only have one Salamander, but with proper extenders, the deck could function just as consistently. I use D/D package, along with Dig and Misc for consistent Level 1 access, which enables Where Arf Thou to search Salamander or other extenders.
The typical endboard is Trident Launcher, Dragonar, Star Guardian, Recipro Dragonfly, Mighty Striker, and Warwolf, along with set Close and T.G. Expansion in Grave. During the opponent's turn, Accel Synchro Sifr (using Star Guardian, Dragonar, and Recipro Dragonfly) for negate and protection, then Accel Synchro second Dragonar (using Mighty Striker and Warwolf) to revive Star Guardian, Recipro Dragonfly, and T.G. Expansion. You can then Accel Synchro Glaive Blaster (using Star Guardian, Recipro Dragonfly, and Dragonar) for more disruptions.
The stage that breaks boundaries, TOP CLEAR MIND! Limiter removal, level max! Regulator Open! ALL CLEAR!! Infinite power, break through time and space to open the unknown world! GO, DELTA ACCEL!! C'MON!!! TECH GENUS HALBERD CANNON!!!!
Replays
Some showcases of the duels. This is my first take of Modern T.G. and I screwed up the combos in the early part of the climb, but I hope it can help!
As always, thank you for visiting this showcase!