Notes & Combos
- Use lots of 'free summon' Level 4 monsters to get materials on the field, like Astraltopia and Hat Tricker.
- Twin Twisters, Pank, and Harpie's to get rid of problematic backrow and clear the path for Utopia Double's effect and attack.
- Two copies of Double or Nothing since Utopia Double can't activate if there isn't at least one in the deck. It's a pretty bad garnet though.
- Enemy Controller to get rid of problematic monsters (you can spam enough monsters to the field that tributing 1 as cost isn't that bad). Also moves enemy monsters to attack position for the Utopia Double OTK.
- If going into a clear field (since you can't attack directly with Utopia Double), Borrelsword is your secondary OTK option.