Invoked Mekk-Knights

Limit One Festival from on June 17th, 2022
cp-ur 570 + cp-sr 480
40 cards

Notes & Combos

I play this deck going second, going first is a waste since you can easily break boards with Kaijus and Spells.

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Combos:

This is not that much of a combo deck, this is just spamming monsters and summoning strong extra deck monsters, so I will just rank the most powerful play to least powerful.

1 - Summon a Level 7 (or higher) + 2 other monsters = Make BLS, attack and banish a card, if you can't, just gain 1500 attack so you don't get destroyed by battle by a random 3k attack card.

2 - Normal Aleister, Link into Artemis and Invocation into Mechaba, you have 3 ways to summon Aleister (Terraforming, Field Spell and the Monster itself).

3 - Fallen of Albaz, use a Light or Dark monster from your opponent to summon Quaeritis (you could replace it for another Albaz monster).

4 - Baronne, Berserker and Moonlight (No Borrel because no Links in GY), you can summon those with the Tuner Hand Traps, Jet and Ready Fusion + Dangers and Mekk-Knights.

5 - Danger! Mekk-Knight Beatdown, just summon random monsters and attack because they have high attack.

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Like I said before, most of the time you will win by summoning BLS with a Level 7 (Or higher) + 2 other monsters.

You have a lot of removal and your opponent will have no plays after that because this is highlander and you will have follow-up because your monsters summon for FREE!

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