Notes & Combos
Feels good to not sacrifice your soul and humanity to play VW when VFD is banned.
The P.U.N.K.S synergise so well with the archetype acting both as extenders or a standalone engine. As for Swordsoul... well same thing.
Jet Synchron, Destrudo and Snow are discard targets for Qinglong and Foxy that let you plus. All 3 also allow you to make Baronne without the Swordsoul engine. I'm not playing droplet in the deck because I don't have one. Don't be a pleb, play Forbidden Droplets.
Nemesis Corridor into Colossus felt like a natural inclusion to the deck, you do a lot of banishing and you are not locked into synchros for the whole turn.
There is no level 7 synchro in the deck which can feel awkward at times. The extra deck is very tight so I don't know what to cut for another syncrho.
The deck has one major problem: consistency. Despite the fact that each engine allows the other one to combo more efficiently, they are still at the very minimum 2 card combos. If you have played Virtual World in the past, you will feel right at home with those bricks 1 every 5 games. I have considered playing desires but that card will lose you more games than it will win.
Surprisingly the deck wants to go second. You really care about the 6th card because of aforementioned consistency issues. PUNK and Swordsoul are amazing at breaking boards and OTKs. I recommend adding some more board breakers like Pankratops and Kaijus or more backrow hate like HFD.
Have fun!