Notes & Combos
CRUSADIA FOREVEERRRRR, this deck like surprisingly good. Normally the weakness of this deck is how it can't play through negation going 2nd, and it dies to one or two handtraps. But in Limit 1 that is all SO much easier. We easily close the gap of going 2nd being hard by including special summon board breakers like Diabellstar and the Mekk-Knights.
Magical Mallet and Card Destruction are mandatory to ensure you see a Crusadia