Notes & Combos
Unchained? More like Fiend Pile before Fiend Pile is a thing.
Still, every Unchained name is in here, the Lab stuff is more of a backbone to fall on if everything else fails for some reason. It's good to have ways to set Big Welcome after the opponent has used their 1 Ash Blossom on the Unchained plays.
Here I get to play both Tour Guide and Dark Beckoning beast as my main normal summons cause, well, there's only one of each. Both have their pros and cons so what endboard you're going for is a matter of which one you get to resolve.
The Dark World stuff is for drawing power as well as serving as a discard outlet for bricks, and much like Prosperity and Foolish Burial, are here to help making hands playable.