Notes & Combos
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Didn't need ash blossom it doesn't have enough impact against the top decks except for labrynth maybe since branded can just outgrind chimera even if branded fusion gets ashed it's probably the worst matchup i've encountered with the deck. It also stops fire decks from punishing me with "Hiita The Fire Charmer Ablaze".
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Called By & Crossout were also unecessary since the deck doesn't really care much about "Maxx C". The basic combo under "Maxx C" only nets the opponent 1 draw due to the handrip.
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Kashtira Package was better overall not only for additional plays, bodies, and disruptions but a more aggresive esque answer to handtraps as it either baits some handtraps or lets me punish handtraps like "Maxx C & Ash Blossom" with an Extra Deck Rip + Hand Rip turn 1.
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I Cut Out Super Polymerization since Imperm, Veiler, Nibiru & Gamma are usually enough for most matchups. And The Kashtira Package helps me better turn 1.
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Lastly, Abyss Barrier Statue is one of the most high value guaranteed disruption in the deck. By chaining it to important cards like "Original Sinful Spoils", "Emergency", "Resuce-Ace Turbulence, Preventer, Impulse", "Snake-Eyes Poplar" or any effect that summons a non-dark monster. The opponent loses a card effect and applies additional pressure by either forcing the battle phase or worse prevent further plays. You can also protect it with Guardian Chimera/Magnum if you feel you won't need your 1-2 card pop later.
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Chaos Angel & The Link Cards Rarely came up so feel free to swap them out if you feel like you need something else for the 4 slots I chose them cause there isn't that many options. As For Omega it's just really strong when you resolve gamma on your turn giving you 2x Handrip but it also rarely comes up but the impact is too high to pass up for me and I don't have many replacements.