Mathmech

Master I from on April 12th, 2024
cp-ur 810 + cp-sr 450
40 cards

Notes & Combos

Go big or go extinct

Gamma is both an insane handtrap and also bridge for literally anything ever. Nibiru x2 is...you like having one around in case. Reboot is the real deal. Lab is the 1 matchup where if they go 1st you can be out of luck because of daruma. Same for Rescue Ace, trap-reliant for the majority of interactions. As for nabla. That thing is broken, idk what to say, it saves bricks, bridges into whatever, tutors into diameter for nib-proof lines, makes some lines more resilient to disruption (especially targeted negation), and puts an extra name to grave for factorial, so you don't need to manage sigma all the time. The rest...it's your same old mechs, plan is drop a trillion handtraps into circular, just that thanks to gamma they can't even maxx C on circular anymore.

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