Notes & Combos
Truly one of the decks of all time. Farms ladder, tourneys not so much. Almost always wins coin toss and has ways to wiggle through most of the end boards meta decks set up.
Nothing unnecessary in the main deck. Bait monster activation, thrust armory, add double edged sword or axe of fools (to force baronne negate).
Can occasionally link climb into accesscode but prefers not to. Ni-ni is a spellcaster for selene. Promethean is here mainly to confuse unicorns into banishing it instead of zeus.
If you open rondo and manage to resolve its equip onto something, normal summon any mikanko instantly steals equiped monster unless solemn judgment happens. Bluff with that to bait negates.
Loses to labrynth, not much can be done about 6 copies of daruma cannon. Wins against everything else, especially rescue-ace (thrust duster for added insult to injury).
Can even go first if pressed hard enough. Probably swap spiritwalk for rivalry in that case. I:p + ni-ni with trap set to link into 4 material apollo on opponent's turn is 6 disruptions, no less!
Replays
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