Purrely

Master I from on April 14th, 2024
cp-ur 750 + cp-sr 360
40 cards

Notes & Combos

The dog no longer can eat so to get some energy his new way is getting too eepy.

The deck is insane without a doubt, I love every part of this archetype and you can't imagine how happy I am to be able to play it again at meta level.

This is perhaps the easiest way to get M1, the only catch is that it is a bit difficult to pilot, but if you have at least 2 brain cells you should do fine.

The ratios are perfect and I wouldn't change anything on the engine part, run 3 of everything including the field spell, it just says no to half the disruption of almost all meta decks, 3 is necessary.

In the non-engine deparment I am running the usual handtraps but I would like to explain some of the options.

  • Droll is insane in almost every matchup, it may not stop turns by itself anymore, but that doesn't make it bad, the purrely engine is extremely good at breaking reasonable boards and droll helps make boards beatable by denying access to most forms of extension, for example, not letting snake eye get jet synchron on the board.
  • TTT is obviously good, but its here mainly also for the snake-eyes matchup, as long as you have the field spell up the SE board its not that big of a problem, except for 1 exception, appolousa, and ttt takes care of that (and also the unchained D/D/D/D)
  • If you find space also play nibiru, it fulfills almost the same role of droll except it is much easier to play around, buuuut on the other if you find it while drawing with sleepy its basically game over for your opponent.

No replays bcs i enjoy so much playing this that i just keep pressing the finf match button instaed of saving the cool games lmao

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