Notes & Combos
Rescue-ACE pile decklist. More cards should mean less chance to open the bricks, which this deck runs quite a lot. Resolving Turbolence turn 1 always won me the game unless the opponent had Evenly Matched.
This deck is very fun, but unfortunately the meta is pretty much a coinflip handtrap war right now, so most of my matches were already won or lost on the very first turn. As it turns out, that's not very interestering, so hopefully things will change soon.
There isn't much to say about the list itself besides the fact that I'm playing 3 copies of Impulse alongside Fire Engine and Fire Attacker, because I really like the option of making plays during the opponent's first turn. Whether this choice was actually worth it or not, it's honestly hard to say.
Extra Deck is pretty standard. I used to run Anima and Sunlight Wolf, but I summoned the former only once and the latter never, so I eventually swapped them for the two Super Poly targets. There rest of the cards all had their purpose, the most replaceable ones probably being Ambulowhale and Dharc.
Replays
Replays compilation (9 matches with timestamps): https://www.youtube.com/watch?v=LifJHTdmiNs