Notes & Combos
Lv 1 non-tuner + Jet Synchron makes Junk Speeder by getting an extra normal summon and searching a lv 4 non-tuner (the T.G. Cards). You then discard a card for Jet to summon back Jet Synchron, now you can make Junk Speeder. It's a very nice back-up line when your plays get disrupted.
If you have access to a lv 2 monster, you can make Shaman instead, and search for Junk Converter on Chain Link 2, so Shaman summons it from hand. You can then make Herald with Converter and Shaman, and revive Jet Synchron with Converter's effect. Lastly you make Speeder with Herald and Jet Synchron.
Flameberg + Jet Synchron makes Crocodile, reviving materials for the Shaman line. You can chain-block Jet Synchron searching Converter and Flameberg's Graveyard effect with Crocodile's draw effect. Crocodile can pop Junk Speeder to dodge Imperm and Veiler. This is the line when you're missing a body for baron.
If you normal summon Ash, and you use Spoils on what you set into the backrow with Flameberg's effect, you get Flameberg + Jet Synchron + a lv 1 monster. This let's summon the T.G. Synchro to chainblock Jet searching Converter. You can then climb into Baron using the T.G. Synchro to chainblock Flameberg reviving the materials for the Shaman line. This line plays around Nibiru because Flameberg is the fifth summon. If they Nibiru before Baron you can still get to Junk Speeder.
There are many more roads Junk Speeder, way too many niche lines to write about.
As the endboard, I try to end on a Calamity setup protected by Baron. In the standby phase, Baron tags out for the Herald that's in the Graveyard so there's an additional Floodgate. Because of Red Supernova Dragon, they can not swing over Herald. Crocodile is a pretty nice addition to the end board because it can pop a set backrow in the end phase, without making the board more vulnerable to Super Poly. They need Draco-Equiste in their extra deck to not get put under Calamity.
You can take on Maxx C challenges and come out on top. Remember Flameberg can put Maxx C into their backrow to take Imperm out of the equation. If the opponent is playing engine and a lot of handtraps, and you push through them under Maxx C, chances are you're just skipping their turn with Calamity. Taking Maxx C challenges is a lot of fun.
I tried to make a more compact list, but certain mandatory cards just felt awful to draw, so I went 60 to see them as little as possible.
Replays
ID: 909-748-163
Saved 10 replays from this season and made them public, for the enjoyers.