Notes & Combos
With some minor adjustments I took my m5 list to m1. Bit of a rough meta since all the cards people run to beat Blue-Eyes are also good against this deck - ghost ogre on the millennium engine is very annoying. But this deck produces hands can push through a lot of interruptions which is good going first into handtraps or second into lower ceiling decks like BE.
Potential adjustments:
- a second temple, embarassing late in my run did I figure out temple is not a garnet but also a 1.5 card combo so an extra temple would improve consistency and means golem searches extra discard fodder for a white forest or diabellstar
- Apollousa was rarely made so is flex spot for the deck, might consider I:P instead
- Non-engine line-up and ratios are up to what you feel comfortable playing with