Charmer

Master I from on August 29th, 2023
cp-ur 1080 + cp-sr 360
40 cards

Notes & Combos

Whew, grinded out from Master 4 to Master 1 in a single day! Made some optimizations for the current meta. Kurikara is honestly really good for this format still, as stuff like Tear, P.U.N.K, and Kash tend to activate effects during your turn, so it's easy to clear their field and get a monster out of it. Stealing opposing Fenrirs to deal with Shangri-ira is also really funny.

Adventurer and Sky Strikers engines are still very strong. They do clash a bit with Fenrir, but it's very worth it as Fenrir is a very strong monster that can be special summoned for free as well as potentially either removal or bait for Ash/Imperm or other negates.

HFD I decided was a good choice because it helped force Cryme as well as destroying stuff like Kashtira Birth and Preparations, which often can be very annoying to deal with.

On a side note, while I NEVER used Unicorn, it does work as bait for Kashtira Unicorn, as it's one of the cards people like to banish with its effect.

As usual it's a very fun deck, and if there's any questions about it feel free to tag me in the MDM Discord in the Charmer channel and I'll be happy to help!

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Replays

``` Player ID: 289-874-243 ``` The three most recent Master 2 replays are example duels using this deck.