Mayakashi

Master I from on August 9th, 2023
cp-ur 1080 + cp-sr 810
60 cards

Notes & Combos

Yet another season of ❄️ABSOLUTE MAYAKASHI-NESS❄️!!!

Quite the same experience has last season... just this time there is a single new addition to the Meta... Labrynth. A deck very dependant on drawing Ash and backrow removals to make your turn less less annoying to play.

  • About this Season's Meta:

Nothing much changed... just the usual Tearlaments, Spright, Stun, Branded, Exosister, and the new deck Labrynth.

Same as last time (you can read my opinions, and how to deal with them here in my 18th season's MASTER 1 achievement)...

Now with Labrynth... this matchup is not at the favor of this deck has they can perform plays in YOUR first turn, including disruptions. But this is not the part this deck loses to... it is mainly the part that they get to have free access to floodgates easily such as Different Dimension Ground and Dimension Barrier stopping you from your plays (the latter doesn't do much against this deck simply because you can conduct to Link plays... or even better baiting a Tearlament fusion to make them believe you fuse a lot... then conduct to Mayakashi climb 😁!!

Other than that... the deck can hold very strong against them when you can do your turn uninterrupted, as the destroy effects they have doesn't do much against Mayakashi ED monsters, or a zombie special summoned with Eldlich's effect. Of course there is Evacuation Device to worry about.

Reminder that the traps set with the effect of Lovely Labrynth requires them to have a FIEND on field to use them... so with a Zombie World you are able to lock those sets there clogging their space!

  • About my Deck:

No big changes... just some staples adjustments for my taste.

Now I will be talk about my ratio selections on the CORE and ENGINE cards... as many has been asking about them.

  1. Mayakashi cards:

x2 Hajun: been running x2 of him for a long time. Main reason is because I want him to be special summoned via Eldlixirs or Mezuki or One for One. He has 2 jobs... special summon Yuki Musume and Dakki.

x1 Dakki: She has 1 job... climb the Mayakashi ED ladder and that is all. You DO NOT want to draw her as she is better off summoned from GY or Deck.

x1 Yuki Musume: Recycling uses... real good at x1. Same as Dakki, DON'T DRAW her.

(continuing at comments)

Show more

Replays

Checkout my replays to see this deck in action!

Player id: 956-924-612