Notes & Combos
47 cards seems a lot but this build works extremely well. I'm myself surprised it is this consistent.
I'm always opening at least 1 handtrap.
Talents x2 is very important when going second.
Playing Circle of the fire king, I really like this card it came in clutch some many times, allows protection for garunix and promethean from call by the grave or can revive SE ash when destroyed by Kirin when you get imperm, I'm not always relying on promethan to revive from graveyard that way
Played Heatsoul at first, but removed for knightmare phoenix, too many spells/traps floodates in master 1, needed more backrow removal
x2 Veiler + x2 droll really does make a difference.