Labrynth

Master I from on December 2nd, 2023 • 15 comments
cp-ur 1080 + cp-sr 570
43 cards

Notes & Combos

I played a midrange version of Trap Lab, notably deviating from the usual but clunkier choices like Solemns and Prisons that Trap tends to play for more responsive defensive options that better accommodate the speed and needs of the meta. Ultimately, this list ended up well positioned to contest the current environment's top end - blending several efficient means of gaining value alongside flexible, effective answers to play through a variety of MUs as need be.

Notes

  • Daruma is the most comprehensive answer Lab has available to it for what's going on right now, and with the rise in the popularity of decks like Math and VS since November that should come as no surprise. While its blowout potential is well known it seldom gets credit for how strong it can be offensively - helping bypass floodgates and interaction alike to push through key lines and disruption. I'm essentially running 4 here, amplifying the rate at which I can take advantage of these benefits way more than the typical Lab while sharply lessening my dependency on Lady to go fetch it, and thus reducing the opponent's chances to keep me off of power traps by blocking her.

  • The Nadir package was strong in this run; It not only helps in playing a solid value-based game plan to edge out the decks trying to out-resource you, but it's also just a widely adaptable tool that you can even go second with. Being on the extra copy of Punishment allows our Ecclesia to be a meatier threat in the grind, as Big cycling with her along with further copies of Nadir actually snowballs as opposed to Labs that are only on the regular single target.

  • This list is on Set-Up, as the pseudo Turbulence interaction with Lady was too good to pass up in this type of meta. Even beyond that consideration though, Set-Up was powerful in a vacuum here; It lets you take the lead when you're at parity, can functionally close out the game when you're ahead, and is good recovery when you're behind on board. In a deck that's primarily reactive to gain CA and wants to play the stretch, having an in-engine proactive option to do so was a very nice addition and even more so as it affords you extra gas for attrition games.

  • The 3/1 Bystial-Crow split is to better hedge against Purrely while still respecting the matchups those choices normally shine in. Fenrir finds itself included as another means to extract value and problem-solve gamestates. Unlike in its furniture counterpart, it's actually better aligned here as it's harder to deal with Fenrir backed up by real traps than HTs, and with that, the card's ability to stick to the board and push for CA long-term is much higher.

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a year ago

Another banger of a lab deck, this has to be one of my favorite builds from you. Plays really well. Thanks!

P.s. - any chance of getting a tour guide lab updated deck in the future? Really like that one too but it's been a bit wonky for me lately.

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a year ago

Thank you and I'm glad you enjoy it. Sure, I'll look back into Tour Guide Lab for you

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a year ago

Did the Pegasus actually came up?

And how impactful was the Trap Trick?

And what's the purpose of Atemis?

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a year ago

Yes, Pegasus comes up a bunch. Trap Trick was very impactful. Artemis is there so you can make Nadir live in situations where you already have Ecclesia.

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a year ago

Would you then not activate the Ecclesia on the first summon, but on the special summon after getting her back with Nadir?

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a year ago

Correct. You NS Ecclesia (don't use her effect), link her for Artemis, grab her back with Nadir, SS Ecclesia (and use her effect this time)

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a year ago

Cool, gonna try this version of the deck out later. Thanks a lot!

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a year ago

No problem and best of luck with the deck!

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a year ago

What do you think of Kurikara or Kaiju/Lava Golem in current meta? After purrely nerf I feel they have become more viable... I see you were playing three copies of Kurikara in your furniture lab list last month but dropped them for this one.

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a year ago

I still think Kurikara is a good choice as she's fairly strong into a nice chunk of the top decks at the moment - particularly at her best in arguably the biggest one right now, the VS matchup. Be that as it may, I would personally like to see just a bit more of a favorable look from the meta before I would pick her back up (ex. If Purrely's usage resurges to something similar to early November / late October numbers, if Kashtira continues to trend upward in the popularity rankings, if Vanquish Soul takes a noticeably greater foothold at the top of the meta in the next couple of weeks, etc).

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a year ago

Appreciate it, I was thinking mostly about the VS and Kashtira matchup when I wrote that but given the popularity of branded I see the reason you opt to not play Kurikara this time.

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a year ago

I wonder if this build could also work with furnitures? and with fenrir what do you think of including one arise too?

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a year ago

In the literal sense, yeah it would, but it just wouldn't be ideal; You would have to cut into the non-engine to fit it which is already a loss and in doing so, you open yourself up to more common threats and defensive options in the meta that this deck wouldn't ordinarily play into as much (for example, Bystials become so much better against you now). Arise can be a decent inclusion, however I personally don't run it because its relevancy is just too narrow MU wise and would ultimately cost me an option that has wider availability to slot it in

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a year ago

thx for your insights!